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About Deviant g3xterMale/United States Recent Activity
Deviant for 7 Years
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Download BlueVision V0.2 Alpha here!



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BusaKiller Featured By Owner Mar 9, 2016
Can you please make an exact copy of blue vision but make it red because I seriously need a red version of the Bluevision Alpha, I would do it my self but I have no clue how to do it and I have seen another theme where someone else did change it to red but they didn't post it for download.
fredd3039 Featured By Owner Aug 16, 2015
Are you available for paid projects. I have a desktop that I want made. Email me if you are interested. frank at nephilim press dot com
xenden Featured By Owner Jan 28, 2015
download link not workigngg
droot1986 Featured By Owner Jul 1, 2015  Hobbyist Digital Artist
also dead
akosimark Featured By Owner Nov 27, 2014  Hobbyist General Artist
hello  there, I wanted to ask if you could post back the photo of your old room? I wanted to have a similar space and table like the one you had before, I think it was 2 years ago?

I know I'm asking a lot, but I'm just hoping :D
Bizzclaw Featured By Owner Sep 11, 2014  Student Digital Artist
Hey, are you aware that a work in progress game called "Star Citizen" (which don't get me wrong is an amazing game) is using parts of the bluevision skin you made for rainmeter in the cockpits of some of their ships? did they pay you or get your permission or something?
LoganStonehurt Featured By Owner Nov 8, 2014  Hobbyist General Artist
Heh, he is, as far as I know, their official UI artist, so that's not very weird :)
g3xter Featured By Owner Nov 15, 2014
Hello Burst-Design & Bizzclaw!

I am not the official UI artist for Star Citizen, that would be Zane Bien at

Truly an amazing artist. My skin is based on his brush set.

As far as I know these are just placeholders in the m50 ship. Obviously temporary UI replacements as the real UI is animated and functional.
z-design Featured By Owner Edited Nov 22, 2014  Professional Interface Designer
If I can offer to shed some more light (as I'm just seeing this now), I design and build functional HUD and user-interface for gameplay, and don't really have much of a say in what's used for temporary cockpit "filler" or placeholder textures during the actual modeling phase of our pipeline. So I could really be just as surprised as anyone else whenever I plop in a freshly modeled ship into the editor for the first time.

Of course, you can expect to start seeing less "placeholder textures" being used as the new UI & switchology standards begin to come online for the ships... sorry g3x ;)
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